Dennis Smolek
Dennis Smolek @DennisSmolek ·
#threejs #WebGPU folks, what are you doing about the crazy long shader compile time? I've got a tab switch from a 2d mode to 3d mode that takes 2 seconds to ready a few materials, and thats on a m5 pro mac. on my windows machine it went up to 20 seconds
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Babzo
Babzo @BaboskiB ·
Replying to @BaboskiB
To solve the mask bottleneck, I’ve also built a companion tool porting SyntSeg weights to #ONNX. This enables lightweight, client-side structural segmentation—no legacy dependencies or server-side overhead. 100% data privacy. (3/3) #WebGPU #OpenSource
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Babzo
Babzo @BaboskiB ·
Beyond the Skull: Interactive 3D Virtual Dissection for Clinical Diagnostics. I’ve evolved my neuroimaging framework from global stripping to selective structural isolation using #WebGPU. Reveal the subcortical architecture in real-time. (1/3) #Neuroscience #MedTech
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Renda Geek
Renda Geek @renda_Geek ·
Microsoft lança Babylon.js 9.0 com iluminação, partículas, animação e suporte WebGPU para 3D imersivo na web. Vale a pena discutir? Comente, compartilhe ou acesse. #BabylonJS #WebGPU #Web3D rendageek.com.br/noticias/micro…
Microsoft lança Babylon.js 9.0 com grandes avanços 3D

Microsoft anuncia o Babylon.js 9.0 com novos recursos de iluminação, partículas, animação e suporte avançado a WebGPU para experiências 3D imersivas na web.

From rendageek.com.br
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TopoWeaverIO
TopoWeaverIO @TopoWeaverIO ·
Crude beginnings of procedural vehicles... Getting tired of engine optimizations... lets switch to something even more headache inducing😅 #webgpu #indiedev #indigamer
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Ademola
Ademola @Ademola_4life ·
Got camera preview working thanks to canvas target. The camera preview is a great tool when making fps games #threejs #gamedev #webgpu
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TopoWeaverIO
TopoWeaverIO @TopoWeaverIO ·
Readded the lights with new rendering system. Lights now added to a megabuffer and culled on the GPU. Still need to optimize for group culling.. #webgpu #indiedev #indigame
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Anand Singh
Anand Singh @ianandxsingh ·
The game engine monopoly is ending and most people haven't noticed. In the past week alone: 16k-strand hair simulation running in a browser tab via #WebGPU compute shaders. A full 3D endless runner built with zero external assets — just @threejs primitives and Web Audio API, fitting in a single HTML file. Terrain systems, procedural worlds, real-time physics — all browser-native. These aren't demos. They're signals. The assumption that "serious 3D = download a native app" made sense when browsers couldn't handle complex rendering. That assumption is now wrong. The next generation of game engines won't ship as 2GB desktop installers. They'll run in a tab. And the games they produce will be URLs, not .exe files. #gamedev #indiedev #buildinpublic
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sajal dubey
sajal dubey @DubeySajal ·
WebGPU-powered 3D building editor ships in-browser with walls, slabs, zones & real-time editing. Professional-grade, fully open source, completely free. #ArchTech #WebGPU
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Short AI
Short AI @NextLevelDealz ·
Build 3D buildings instantly in your browser with WebGPU speed and live editing features. #3DEditor #WebGPU
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Nick Toorn
Nick Toorn @kokenmetnick ·
Build detailed 3D buildings right in your browser with WebGPU speed and instant undo/redo capabilities. #3DEditor #WebGPU
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