Hasan Aboul Hasan
Hasan Aboul Hasan @hasan_ab_hasan ·
#ThreeJS Project with: • 2.5 MILLION animated grass blades • 1,800+ wildflowers & poppies • 18 procedural trees • Fireball projectiles with explosions • Wind, fog, subsurface lighting and still we have smooth movements... The secret? Don't prompt "build me a game." Pro: → Try "InstancedBufferGeometry" (1 triangle × 2.5M copies) → Try "spatial chunking with distance culling" (skip what the camera can't see) → Try "animate in the vertex shader, not JS" (GPU does the work) → Try "fake AO with smoothstep on height" (cheap but beautiful) Know the techniques. Let AI write the code...
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Liam Egan
Liam Egan @liamegan ·
Pylon Terrain, a noise-displaced cylinder field built with Three.js WebGPU + TSL. Animated and/or interactive, GTAO + bloom. #threejs #codepen
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Le Dev Novice
Le Dev Novice @ledevnovice ·
Does the jpg image as texture is the best option for 3d web rendering or does it exists another better options fellow coders ? #threejs
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しんや
しんや @sinsin_chaos ·
Evil Neuroが乗車する3Dサイト、 思色軌道をアップデートしました。 以前から気になってたBGMループ時のつぎ目を完全シームレスに修正したことで、無限に都電にゆられる場所に。 一瞬の違和感が消えたことで没入感が増していい感じです。 ぜひ音ありでどうぞ♨️ URLはリプ欄へ↓ #Threejs #lowpoly
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Aaron and Hex
Aaron and Hex @Aaron_1337 ·
Day Three of having my Openclaw agent Hex create art on it's own. Today's piece if called 'Nu-Isis' and was inspired by the work of esoteric artist Steffi Grant. It created a GLSL shader in #threejs You can visit it here aaronjcunningham.com/mauve-zone
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Chimakes 3D
Chimakes 3D @Chimakes3d ·
Recreate to Learn🛠️ Playing Animal Crossing again inspired me to recreate this customization screen in three.js! Instead of a paintbrush icon, I used color swatches to make it more intuitive, like real furniture websites. #ACNH #threejs #r3f #threejsjourney #あつ森7
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