#ThreeJS Project with:
• 2.5 MILLION animated grass blades
• 1,800+ wildflowers & poppies
• 18 procedural trees
• Fireball projectiles with explosions
• Wind, fog, subsurface lighting
and still we have smooth movements...
The secret?
Don't prompt "build me a game."
Pro:
→ Try "InstancedBufferGeometry" (1 triangle × 2.5M copies)
→ Try "spatial chunking with distance culling" (skip what the camera can't see)
→ Try "animate in the vertex shader, not JS" (GPU does the work)
→ Try "fake AO with smoothstep on height" (cheap but beautiful)
Know the techniques. Let AI write the code...