Kevin Blumson
Kevin Blumson @KevinBlumson ·
Check out the latest version. Now a full game, not just 1 demo level. Still just for fun, but pretty awesome! #ReplitAgent4 #threejs
Andrew Blumson Andrew Blumson @Andrew_Blumson ·
Built a full 2D fighting game in @Replit . Two sessions. Under 6 hours - Sound ON 🎙️ mannyvsraymmarbuildathon.replit.appi Desktop ONLY right now. Three months ago? Weeks of work. Easily. Games are harder than software. Gravity, collision detection, physics on every interaction. It eatsN
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Darren Travel 🚀
Darren Travel 🚀 @DarrenTravel ·
Finally #ReplitAgent4 is the right moment to build A Little Social. The result is bringing this idea to life, and after missing the @Replit Buildathon, this feels like the perfect time. Congrats to the winners and all participants. Building a simple web app for social good, progress, and real results. Watch this video where I share new updates, and why I built A Little Social.
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Kevin Blumson
Kevin Blumson @KevinBlumson ·
A cool little atmospheric project (the sound makes it). Now to go out into the dark and see what's lurking... Made with @Replit using @threejs #ReplitAgent4 #threejs #vibecoding #indiegamedev
Andrew Blumson Andrew Blumson @Andrew_Blumson ·
Me and @KevinBlumson just updated our @Replit game with three real 3D monsters to our AR horror PWA — Creep, Demon, Skeleton — each with full animations, unique speeds, glow, and sounds. dark-reveal.replit.app Biggest wins: • Skeleton root motion was doubling its speed — had
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Malik Abdullah
Malik Abdullah @malikabdullaah ·
I'm not a developer but I just shipped a real web app in 1 day using Replit Agent 4 🤯 Built SubSmart — a subscription tracker that sends you email reminders before renewals hit. No bank linking. No bloat. Just smart reminders. #ReplitAgent4 #Buildathon #BuildInPublic
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Michael Moreno
Michael Moreno @mycoolmoreno ·
Started jamming with #ReplitAgent4 and infinite canvas and went from loose idea ➝ scoped product ➝ first pitch deck for Vantage, an AI-powered competitive intelligence tool. Would you use something like this to stay ahead in your market?
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Kevin Blumson
Kevin Blumson @KevinBlumson ·
People talk about AI code debt. People never saw the first Pong program I wrote in QBasic.... *GOTO* everywhere! Yes, I was a kid learning. But now I can talk to #ReplitAgent4 and get stuff like this in 2 days. Knowing #gamedev is what helps, not knowing syntax.
Andrew Blumson Andrew Blumson @Andrew_Blumson ·
@Replit we cooking over here 🚀 SOUND ON..!! Assets imported (credited at bottom of post). Full credit to the artists that created the assets and made them available for the wider community ❤️ As vibe-builders, our challenge wasn't the 3D assets (as we had those), it was was hard, but we are getting there 🙏 Still in Dev. @KevinBlumson Collab 🤝 1/4 Built a neon cyberpunk open-world game that runs entirely in the browser. • 35.4 km² city — same footprint as GTA: San Andreas / Manhattan • 18,259 objects placed at exact Unity world coordinates • 22 min to sprint the full map length at 10 m/s • Zero native engine. React + Three.js only. 2/4 The world is 2,700 × 13,100 m. Buildings render at 700m draw distance, roads at 220m, exponential fog from 350–800m. The minimap is a real WebGL render target snapshot from an orthographic camera 9,000m up — not a sprite. Skeletal anims (idle/walk/run/crouch) via AnimationMixer. NPCs patrolling at 1.2 m/s. Neon bloom via UnrealBloomPass. 3/4 Third-person camera with full WASD + mouse-look. Skeletal animation system: idle, walk, run, crouch — all crossfaded via AnimationMixer with per-state timescale. 3 NPC agents patrolling at 1.2 m/s with randomised idle windows. Neon bloom via UnrealBloomPass across the entire scene. Cyberpunk HUD with speedometer, compass, stamina bar, and live minimap. 4/4 Shadow pipeline fully disabled — every light source is a bloom emitter instead. Net result: the city reads as neon-drenched at any viewing distance with zero shadow draw cost. Stack: #React · #TypeScript · #Threejs · #ReactThreeFiber · #Vite @agi2asi @zhenthebuilder @Franciscocrz @threejs @reactthreefiber @vite_js @reactjs CREDIT: DDDMaster - Unity Asset Set / Anton Puzanov - Player / IRON SPEAR - NPC 🤝
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Kevin Blumson
Kevin Blumson @KevinBlumson ·
Latest @Replit challenge project - an explorable neon open world the size of Manhattan! Day 1 was a small scene, and a bit sluggish. Positive, but challenges. Day 2 - full scale running smoothly! Multiple threads were running simultaneously with #ReplitAgent4.
Andrew Blumson Andrew Blumson @Andrew_Blumson ·
@Replit we cooking over here 🚀 SOUND ON..!! Assets imported (credited at bottom of post). Full credit to the artists that created the assets and made them available for the wider community ❤️ As vibe-builders, our challenge wasn't the 3D assets (as we had those), it was was hard, but we are getting there 🙏 Still in Dev. @KevinBlumson Collab 🤝 1/4 Built a neon cyberpunk open-world game that runs entirely in the browser. • 35.4 km² city — same footprint as GTA: San Andreas / Manhattan • 18,259 objects placed at exact Unity world coordinates • 22 min to sprint the full map length at 10 m/s • Zero native engine. React + Three.js only. 2/4 The world is 2,700 × 13,100 m. Buildings render at 700m draw distance, roads at 220m, exponential fog from 350–800m. The minimap is a real WebGL render target snapshot from an orthographic camera 9,000m up — not a sprite. Skeletal anims (idle/walk/run/crouch) via AnimationMixer. NPCs patrolling at 1.2 m/s. Neon bloom via UnrealBloomPass. 3/4 Third-person camera with full WASD + mouse-look. Skeletal animation system: idle, walk, run, crouch — all crossfaded via AnimationMixer with per-state timescale. 3 NPC agents patrolling at 1.2 m/s with randomised idle windows. Neon bloom via UnrealBloomPass across the entire scene. Cyberpunk HUD with speedometer, compass, stamina bar, and live minimap. 4/4 Shadow pipeline fully disabled — every light source is a bloom emitter instead. Net result: the city reads as neon-drenched at any viewing distance with zero shadow draw cost. Stack: #React · #TypeScript · #Threejs · #ReactThreeFiber · #Vite @agi2asi @zhenthebuilder @Franciscocrz @threejs @reactthreefiber @vite_js @reactjs CREDIT: DDDMaster - Unity Asset Set / Anton Puzanov - Player / IRON SPEAR - NPC 🤝
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Abdullah Mohammed
Abdullah Mohammed @AbdullahMo27574 ·
I built a simple task manager using Replit Agent 4 🚀 ✅ Add and manage tasks ✅ Mark tasks as complete ✅ Simple and fast UI Built in minutes 🤯 Try it heretask-master--bdallhhydrh8.replit.appQJ⁠� #ReplitAgent2R
Replit ⠕ Replit ⠕ @Replit ·
Builders 👀 To celebrate Agent 4, we’re giving $100 in Replit credits to the first 100 people who: - Quote Amjad's post below - Share a link or video of what you built with Agent 4 - Use #ReplitAgent4 Show us what you’re building ↓
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Kevin Blumson
Kevin Blumson @KevinBlumson ·
2 days ago it was rebuild classic 2D games as 3D AR. 1 day ago it was beat the world record for most NPCs. Today it is build a dashboard on all of Nasa data. Knocking down limits every day with @Replit! #ReplitAgent4
Andrew Blumson Andrew Blumson @Andrew_Blumson ·
@Replit - Built a live NASA data dashboard - real asteroids from 95,000+ tracked near-Earth objects, solar flares, 30 years of APOD, and a searchable archive of 140,000+ NASA images. Every number pulled straight from NASA's APIs. 🚀🪐☀️ 11 prompts. one-shot each. Not a singld. #Replit #Agent4 #AdeviousAI #UK
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AdwaitX
AdwaitX @officialAdwaitx ·
Replit raised $400M at a $9B valuation and launched Agent 4, which builds apps 10x faster with a live design canvas. Zillow staff built 7,000+ apps on it. AdwaitX breaks down what changed and who it matters for. ⚡ #AdwaitX #ReplitAgent4 #VibeCoding adwaitx.com/replit-agent-4…
Replit Agent 4 Launches as $9B Valuation Signals AI Shift

Discover how Replit Agent 4 and a $400M funding round reshape AI app building on AdwaitX. Expert breakdown of features, funding, and what it means for builders.

From adwaitx.com
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Adam McCaleb
Adam McCaleb @SonOfAfricaMPH ·
Marketplace Mobile App being built with Replit Agent 4 #ReplitAgent4 Canvas is awesome
Amjad Masad Amjad Masad @amasad ·
Software isn’t merely technical work anymore. It’s creative. Introducing Replit Agent 4. The first AI built for creative collaboration between humans and agents. Design on an infinite canvas, work with your team, run parallel agents, and ship working apps, sites, slides & more.
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