Certains imaginent un arrêt du projet #Rive#droite alors que c’est juste un chantier #RTE.
C’est n’importe quoi.
L’appel d’offres s’est clos le 23 mars, veille du vote, pour que la #majorité élue puisse désigner les entreprises dès le lundi et #lancer les #travaux.
Punaise!!!
C’est encore pire que je ne le pensais, cette cohabitation à #Lyon avec @V_Sarselli va être encore plus #catastrophique que prévu à ce rythme : même pas 48h et déjà du grand n’importe quoi!!!
if I can wrap the rectangle inside a solo, and dynamically change the number of the solo, as the position is changing, then we can use the same logic to build a realistic character movement.
This is what I have done here
#interactive#animation#rive#gamedev#scripting
Scripting in #Rive
Continuing building my game without the AI agent.
I use simple logic first test to see if it works before building more complex logic.
For this I tried for the left direction first, it took a couple of hours to figure out, the rest took less than an hour
Scripting in #Rive
Continuing building my game without the AI agent.
I use simple logic first test to see if it works before building more complex logic.
For this I tried for the left direction first, it took a couple of hours to figure out, the rest took less than an hour
The best tools never stop evolving.
@Rive is one of them.
But as a course creator, that means 9+ hours of content can look outdated overnight.
Now each lesson has "Rive Editor Updates" built in. So my Rive Masterclass is always updated.
#Rive#MotionDesign#UxDesign
Lip sync in @rive_app → a vector character with rigged mouth & viseme states.
Accurate mouth sync driven by real speech data, word-by-word subtitles, and a subtle fake 3D parallax.
Full breakdown + live demo → rive.expert/blog/lip-sync-…#rive#webanimation#lipsync
I love building product configurators in #UnrealEngine, but setting up cameras and UI from scratch every time takes too long. So, I’m building a template project to fix that. Here is a WIP of the camera system! UI done using @rive_app#rive
@rive_app animators 👀
What do you think about the new State Machine UI update?
Personally, moving listeners under the state machine makes things slower & less intuitive for heavy users.
Listeners & inputs need their own dedicated tab again. #rive #uiux #motiondesign
Just in case you're wondering how to make any #interactive animation in #Rive. I made a video about that, and it's on the telegram channel
Link in the comments
Decentralized risk response avoids single point failure, and 4FUN activities strengthen the sense of unity and belonging in the community. @River4fun@RiverdotInc#Rive