🚧 WIP - I’m experimenting with a new Unreal Engine workflow :
An AI (Claude) directly drives the editor through a plugin.
Not just code-gen. Actual tool-using. Editor automation. 🧠⚙️
#UnrealEngine #GameDev #ToolsDev #AIBs
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rt-shell, Polyglot, and Seedpod have all been updated! Each of these updates disables Feather linting for all of our included scripts and events. Feather is GameMaker's new built-in linting tool,...
From daikongames.itch.io