김포프
김포프 @BlindRendererKR ·
셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨‍💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음blog.popekim.com/ko/2023/03/07/…fRlr #Shader #GraphicsProgramming #GameDev
4
1.1K
Lilium Code
Lilium Code @LiliumCode ·
VI • III • MMXXVI 🚀 Shader Editor Update – New 3D Workflow Features I’ve rolled out a new update to my web-based shader editor, focused on making it easier to build, preview, and experiment with 3D shaders directly in the browser. #webgl #shaders #graphicsprogrammingc
2
180
Paweł Stolecki
Paweł Stolecki @stoleckipawel ·
Replying to @stoleckipawel
Full series is live. Start with Part I (20 min read) — it sets up everything else. stoleckipawel.dev/posts/series/f… What’s the hardest part of render graph implementation you’ve hit? Barrier debugging? Aliasing edge cases? FrameGraph Series 6/6 #gamedev #rendering #graphicsprogramming
Frame Graph Series

Four connected deep dives that take you from the core DAG model to production-ready rendering architecture, with practical C++ implementation in between.

From stoleckipawel.dev
20
Manuel
Manuel @ocarina588 ·
Let's go babyyy!!!. Occlusion + frustum culling done. OBS killed the performance, but normally it runs at 7ms on my iGPU UHD Graphics 620 from intel. The math took me so much time to debug (shader hell), BUT ITS DONE!!! #vulkan #GraphicsProgramming #computerscience
1
476