Educators are switching to #GDevelop to bridge the gap between visual blocks and high-level programming.
The best part? It runs entirely in the browser with no install—perfect for Chromebook classrooms! 💻
Check it out:gdevelop.io/blog/level-up-…EU
Ya ha pasado tiempo desde el lanzamiento de "Mabel vs. the Forces of Hell" y no he publicado mucho últimamente. Pero el nuevo juego sigue en desarrollo, ¡y va a ser mucho más grande!
¿Te gustaría saber más?
#indiedev#indiegame#GDevelop#IndieGameDev#gamedev
I turned my 2D Normal map #gdevelop experiment, into a pro extension ☺
- An action to run the normal map on the sprite and light objects (groups supported).
- Custom light (intensity, height).
- Custom sprite (ambient boost).
And more!
Coming soon on my itch page 🚀
#indiedevV
It's been a while since "Mabel vs. the Forces of Hell" was released, and I haven't posted much lately. But the new game is still in development, and it's going to be much bigger!
Want to know more?
#indiedev#indiegame#GDevelop#IndieGameDev#gamedev
Nature Elements extension refactoring is complete. Took a side quest while working on a new demo and created a foliage scattering script. Handy! Could easily become a feature.
#indiedev#gamedev#gdevelop
@GDevelopApp The best thing for GDevelop would be the transition to WebGPU. 🚀
It unlocks direct GPU power, allowing thousands of objects (grass, buildings) to render with zero CPU lag. Time to bring console-level performance to the browser! #GDevelop #WebGPU #GameDev