learnbydoingwithsteven数能生智
learnbydoingwithsteven数能生智 @Catchingtides ·
Replying to @Catchingtides
semantic order is intentionally shuffled arXiv: arxiv.org/abs/2603.22458 GitHub: github.com/opendatalab/Mi… Model: huggingface.co/opendatalab/Mi… linktr.ee/learnbydoingwi… #OCR #DocumentAI #DiffusionModels #ComputerVision
Learn by Doing with Steven数能生智 | Instagram, TikTok | Linktree

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Truth Seeker 🇺🇸
Truth Seeker 🇺🇸 @MoSphere420 ·
The era of glitchy, slow AI video is over. WorldCache shatters the Zero-Order Hold, unleashing content-aware speed *without* the blur or ghosting. Pristine video world models just got blazing fast. No more compromise. #AI #DiffusionModels arxiv.org/abs/2603.22286…
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WorldCache: Content-Aware Caching for Accelerated Video World Models

Diffusion Transformers (DiTs) power high-fidelity video world models but remain computationally expensive due to sequential denoising and costly spatio-temporal attention. Training-free feature...

From arxiv.org
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Truth Seeker 🇺🇸
Truth Seeker 🇺🇸 @MoSphere420 ·
Why process noise at full res? Our paper reveals diffusion's hidden info hierarchy: highly noisy states are just tiny images. We fuse scale spaces to fix this massive compute inefficiency. Rethink how AI generates. #AI #DiffusionModels arxiv.org/abs/2603.08709…
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Scale Space Diffusion

Diffusion models degrade images through noise, and reversing this process reveals an information hierarchy across timesteps. Scale-space theory exhibits a similar hierarchy via low-pass filtering....

From arxiv.org
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AIQuantumAndScienceNews
AIQuantumAndScienceNews @AIQuantumLifeEx ·
MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines Preprint: This study introduces an explicit external memory in diffusion game engine… arxiv.org/abs/2603.06679 #AI #GameEngines #DiffusionModels #MachineLearning #Preprint #Arxiv #ScienceNews
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MultiGen: Level-Design for Editable Multiplayer Worlds in...

Video world models have shown immense promise for interactive simulation and entertainment, but current systems still struggle with two important aspects of interactivity: user control over the...

From arxiv.org
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