Zerin Labs
Zerin Labs @ZerinLABS ·
⚙️ Game Dev Hack: Need cheap fog? Use a fullscreen shader with depth texture to fade to color by camera distance instead of real volumetrics. Add noise for “volumes” at almost no cost. Perfect for mobile/low-end PCs 🌫️ #gamedev #unitytips #indiedev #techart
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Zerin Labs
Zerin Labs @ZerinLABS ·
⚙️ Game Dev Hack: Fake “soft shadows” for 2D lights by duplicating your sprite, tinting it black, blurring in Shader Graph, and offsetting it slightly. Cheaper than real shadows, perfect for mobile 🔦 #gamedev #unitytips #indiedev #techart
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Zerin Labs
Zerin Labs @ZerinLABS ·
💡 Tip of the Day: Fake dynamic lights in 2D by layering blurred sprites instead of real lights. One white sprite + HDR color + additive material = cheap glow with no Light2D cost 💥 Great for spells/UI! #gamedev #unitytips #indiedev #2Dgames
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Zerin Labs
Zerin Labs @ZerinLABS ·
⚙️ Game Dev Hack: Fake dynamic lights in 2D by pre-baking 3 “lighting states” of a sprite (dark, mid, bright) and lerping between them in a shader using a light mask texture 😎 Cheaper than real lights, perfect for mobiles. #gamedev #unitytips #indiedev
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Elena Blanes
Elena Blanes @ElenaImagineer ·
#unitytips Puedes hacer que sea mucho más fácil pulsar los botones de la interfaz expandiendo su area "clickeable" En vez de añadir imágenes hijas o movidas varias, usa la propiedad Raycast Padding del componente Image 🤯🤯🤯 #gamedev #indiedevUHM
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Unity for Games
Unity for Games @unitygames ·
Want to give your team superpowers? The Graph Toolkit lets you design fully custom node-based tools in the Unity Editor so your non-coders can build gameplay systems too. #UnityTips
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Binary Impact
Binary Impact @BinaryImpactG ·
#UnityTips Insider Ed. 24 of 25 by us :) Your localization tables lose their addressable group reference? Fix: Mark the appropriate assets as Addressables and open the Addressables Analyzer windows. Select Analyze Rules -> Fixable Rules and run it with "Fix Selected Rules"!
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Zerin Labs
Zerin Labs @ZerinLABS ·
⚙️ Game Dev Hack: Bake tiny decal details (cracks, labels, dirt) into a trim sheet and reuse via UVs instead of extra meshes. Fewer draw calls, more detail, faster iterations in Unity. Your GPU will thank you 😄 #gamedev #unitytips #techart #indiedev
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Elena Blanes
Elena Blanes @ElenaImagineer ·
Entender esto es entender el 50% del scripting básico en Untiy 🤓 ->Las variables de tipo valor contienen un valor almacenado en ellas (como un cajón) ->Las variables de tipo referencia almacenan una dirección de memoria #gamedev #unitytipsM
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