i_entoptic
i_entoptic @i_entoptic ·
GRSE Spatial design should shape narrative. Topology creates friction and flow before dialogue begins. from World Topology → #GameDev #NarrativeDesign
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Onecan Meta
Onecan Meta @MetaOnecan ·
Teams chase traction. Markets respond to recognition. Traction starts when your narrative can be repeated without your presence. If it cannot travel, it cannot scale. #Web3 #Growth #NarrativeDesign #PR
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Revi
Revi @revidev_x ·
Replying to @revidev_x
2/5: Cubism and the fractured realities of games like Disco Elysium. Every dialogue choice shatters your perception, creating a new perspective. Is this the digital embodiment of Picasso? #IndieGames #NarrativeDesign
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Kazurei Allwood/Aya Koyama
Kazurei Allwood/Aya Koyama @kallwood17 ·
"Narrative Design Case Study: The Gansley Gap. How do you manage a 'Military-Industrial' antagonist in a post-war game world? You don't pitch 'fun'—you pitch 'Profitability.' Pivot the villain from Arms Dealing to Digital Monopoly. Data is the new weapon. #NarrativeDesign #YuGiOh
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Kazurei Allwood/Aya Koyama
Kazurei Allwood/Aya Koyama @kallwood17 ·
Kaiba’s rejection of Crump’s penguin theme park was a clash of taste and a management failure. By denying a 'Wild Card' faction a win, he turned internal friction into an external threat. Narrative design is as much about diplomacy as it is about dragons. #NarrativeDesign #YuGiOh
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Timeless.dreamer21
Timeless.dreamer21 @Daydreamer1721 ·
I’m officially diving into the world of Game Writing! 🎮 Best part? No coding required. I’m taking specialized courses on Coursera(narrative design and interactive storytelling) I’ll post regularly on my progress here. Stay tuned! ✨ #GameDev #GameWriting #NarrativeDesignz
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Harman Smith
Harman Smith @HarmanSmith64 ·
The game's narrative hits a snag with Claire's sudden disappearance and Leon's oddly subdued reaction to saving key figures. Plot holes emerge from unexplained absences and unconvincing emotional arcs. #GameDev #NarrativeDesign
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