Animagic
Animagic @MarianoAnimagic ·
Okay, this is an update/demostration video. I have a lot of features implemented. I need to rewrite the load/save system. #gamedev #bittyengine
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Animagic
Animagic @MarianoAnimagic ·
A small update! I've been building the new tile-selector: it’s now a grid-based selector vs. the old single one. Much better! 🛠️ #bittyengine #gamedevH
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Animagic
Animagic @MarianoAnimagic ·
I've been testing all the features—the new tools (bucket not implemented yet) and layers. Everything seems fine, until the save+load phase XD I don't know why that module broke. #bittyengine #gamedev
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Animagic
Animagic @MarianoAnimagic ·
That's the evolution in the optimization, it's insane! I'd like to say that all is fine but there's things broken XD Although the hardest part is done! #gamedev #bittyengine
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Animagic
Animagic @MarianoAnimagic ·
You can't really see the latest update with the naked eye—it's a spiritual thing, haha. Just joking! It’s an optimization, but the approach is honestly terrible (I'll fix it soon) . I also added vertical scrolling for the layers. #bittyengine #gamedev
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Animagic
Animagic @MarianoAnimagic ·
With this new update, I've finally fixed the zoom issue I’ve been avoiding for a long time. I had to ask an AI, and it turns out I had ALL the calculations inverted xD Now it's possible load a whole folder and multiple .map files. And invert the maps order #bittyengine #gamedev
80
Tony Wang
Tony Wang @wangrenxin ·
Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine
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Animagic
Animagic @MarianoAnimagic ·
Chill drawing session. Implemented row/column scaling. It might look like a small update, but it involved hundreds of lines of code and major refactoring #gamedev #bittyengine
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