A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration.
#gamedev#indiegame#unity3d#ThePlanetarian
Devlog 40 of Last Signal
Accomplished… nothing 😅
Tried to fix wood and crafting bugs, but they keep coming back!
At least now you can press E to collect rocks 🪨
Next: finally squash these annoying bugs.
#gamedev #indiedev #Unity3D #survivalgame #devlog #buglif3I
Unity UI buttons not working? 🤬
Check your full-screen UI/Fade images. If "Raycast Target" is ON, it blocks all mouse clicks like an invisible shield! 🛡️
Untick it in the Inspector and save hours of debugging. ✅👇
#Unity3D #GameDev #UnityTips #IndieDzmO
The things you learn the hard way in #gamedev are so silly sometimes. For instance, if you don't leave a bit of space between your NLA tracks when exporting from #blender to #unity3d your looping animations will be all jacked up.
Hope this random throught helps someone.
New chopping animation keyframe test 🌲
Designed for mobile ARPG / idle / survival systems
Clean loop • Easy retarget • Production-readyBuilding toward a complete combat + interaction pack
#gamedev #indiedev #unity3d #3dart #lowpoly #gamedevelopmentl
Getting into technical art in Unity can feel overwhelming, so we put together a bundle with shaders, math, animation, and tools in one place. 🛠️
Available for $49.99 for a limited time:jettelly.com/bundles/the-un…A ⏳
#unity3dV
Facing a problem like Unity car jumping like a trampoline? 🚗💨
Fix: Check your Rigidbody mass! Set it between 1000-1500 (1 unit = 1kg).
Hope this helps! 👇 (Speaking from experience xD)
#Unity3D #GameDev #UnityTips #IndieDPDE